![]() I’ve asked question and not forcing anyone to accomplish it, they would only do it by their own kind’s will. You were talking about fuss, yet you're creating suggestions with far more fuss than they are worth even trying. For example, even if I manage it to work, how else I can check out it's balance without having extra person to even have someone to test this damage on? Even if there will be bots, they won't be able to tell the damage I'm doing.īesides, after trying to launch Quake4Ded.exe and trying to launch Quake 4 multiplayer, all of the servers for some reason gone unlike previous time I tried to Quake 4, it’s like I cannot connect to master server (or it’s gone to begin with). No answers were given to my actual question (which was about changelog that I haven’t managed to find yet), and your suggestions are flawed and self-contradicting. So help yourself out, because seriously, who can do it for you and how much do you want to depend on others? Like I said, basic answers are given but if you want to drill, go ahead. I believe you can do it because I know it is doable. You will go straight to multiplayer mode. Instead of going through steam, finds your STEAM folder in Program Files directory, then Steamapps, then Common - could be in reverse order - go find Quake4 folder, you could either use the Windows search bar, anyway run "Quake4Ded.EXE" file if you have it. Sys.Originalmente postado por The Consumerist: Quake4 launches some separate application when turned to multiplayer mode. String si_gameType = sys.getcvar( "si_gameType" ) scriptcfg extension can be loaded outside of pure paksįloat cycle_maps = 1 // 1 = cycle through maps in the current game type, 0 = keep the same mapįloat cycle_gametypes = 0 // 1 = cycle through game types, 0 = keep the same game typeįloat replay_count = sys.getPersistantFloat( "replay_count" ) ![]() Which happens on map change, but also when hitting GAMEONįor persistance, you need to use the Persistant functionsįiles with. The script is purged and reloaded at each map restart Map cycling script sample - select with g_mapCycle Seta sv_master1 ""Īnd just in case You would like to see My mapcycle.cfg's content later, here it is, now: Net_serverRemoteConsolePassword "password" Seta si_name "^*Land Of Happy Penguins*^ (UK)" Thank YOU, for all of Your help, and have a beautiful day!!!!!!!!!!! I intend to rent a new server, of which will be located in Germany. If You do configure these files successfully, I am willing to give You complete admin rights to a new server that I will put up next month, on the day that My two current servers' payments are due(May 12th, 2010). Now then, I would like to seek help, by asking for One of You fine Fellas here, to have Me send my server config files to You, and have You edit them, in order to have My server run successfully. cfg files.in order to customize the map cycle My servers still uses the default map cycle(q4dm1 -> q4dm2 -> q4dm3), despite having customized the map cycles. And:Ģ) Even though I have seemingly followed the "Grammer" of the coding, of which I tried to interpret in the mapcycle. I have begun renting two servers for Quake 4 vanilla deathmatch, of which are called ^*Land of Happy Peguins*^ (Chitown) and ^*Land of Happy Penguins*^ (UK).ġ) When a map finishes due to the timelimit, or theoretically, the 150 frag limit.the map restarts, and restarts after the map has ended again.and so forth.
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